Let assassinsforhireclan know what you think of their tier list
2200g+80 Physical Power+140 Magical Power+200 HealthPassive – Hitting an enemy with a Basic Attack restores 3% of your Health and Mana. Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.
2200g+50 Physical Power+75 Magical Power+30% Attack Speed+100 HealthPassive – When an enemy dies near you gain 1 stack of Temper that provides 3.5% increased Basic Attack Power for 10s, maximum of 10 stacks. When an enemy god dies near you gain 5 stacks.
2200g+80 Basic Attack Damage+100 HealthPASSIVE – When you kill an enemy you gain 10 gold and 20% attack speed for 8s, stacking up to 3 times. If you kill an enemy god you gain 3 stacks and 30 gold immediately.
2200g+60 Basic Attack Damage+150 HealthPASSIVE – All sources of gold gain are increased by 20%. For every 100 gold in you have gain 1% Attack Speed and 0.8% Critical Strike Chance, up to a maximum of 25 stacks.
2200g+60 Physical Power+15% Physical Lifesteal+20% Attack SpeedPassive – While you are near an allied god you gain a 25% Attack Speed aura. If you are alone you gain 10% Movement Speed.
2200g+40 Physical Power+300 Health+15% Physical LifestealPassive – For each nearby friendly god (55 units) you gain a stack of Outnumber. For each nearby enemy god you lose a stack of Outnumber. Each stack of Outnumber provides 3% increased Power to nearby allied gods.
2100g+250 Health+30 Physical Protections+30 Magical Protections.+5 Flat Damage ReductionPassive – Damaging an enemy god steals 10% of their Current Health away from your Target and restores it to you. This effect can only occur once every 7 seconds.
2100g+300 Health+35 Physical Protection+35 Magical Protection+30% Crowd Control ReductionPassive – When an ally god around you within 55 units is hit by a hard crowd control effect, give them a shield equal to 10% of your Maximum Health. This effect can only occur once every 8s.
2300g+45 Physical Power+30 HP5+30 MP5Passive – Enemies hit by your damaging Abilities take an additional 25 +7.5% of their Current Health over 2s. (Max 2 Stacks).
2300g+60 Physical Power+20 HP5+20 MP5Passive – Enemies hit by your damaging Abilities take an additional 75 damage over 5s and reduced enemy attack speed by 10%. (Max 2 Stacks). For every enemy afflicted you gain 15% Attacks Speed up to a Maximum of 5 enemies.
2200g+200 Health+75 Magical ProtectionPassive – Whenever you are hit by an ability you gain a stack of Rebuke, decreasing damage taken by 4% for 5s. This occurs only once per ability cast. This can stack three times.
2200g+350 Health+25 Magical Protection+25 Physical ProtectionPassive – Whenever you are hit by an ability, your Infused Sigil gains a stack. This occurs only once per ability cast. At 5 stacks it explodes after 0.5s, dealing 400 Magical Damage to enemies within 30 units of you.
2350g+75 Magical Power+200 Health+40 Physical Protections+15% Magical LifestealPASSIVE – Damaging any enemy with an ability restores 12 Health, 6 Mana and provide a stack 1% Magical Lifesteal for 6s. This can stack infinitely. Can only trigger once per target per ability.
2350g+100 Magical Power+100 Health+20 Physical Protection+15% Magical LifestealPASSIVE – Your abilities deal 15% more damage, but cost 5% of your Maximum Health.
2300g+90 Magical Power+20 MP5+10% Cooldown ReductionPassive – This item grants 4 MP5 per 10% Missing Mana. This item grants 7 Magical Power per 10% Available Mana.
2300g+45 Magical Power+45 Protections+15 MP5+10% Cooldown ReductionPassive – When you would die you instead find an alternate timeline you are alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 25% Health and Mana and can act again. This can only occur once every 10 minutes.
2200g+100 Magical power+25 MP5Passive – Every 1s you gain a stack of Demise, causing your next damaging ability to deal an additional 2.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.
2200g+90 Magical Power+150 Health+15 MP5Passive – Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 3% Movement Speed, 3% Damage Increase, and 2% Damage Taken Reduction, stacking up to 3 times.
2100g+60 Physical Power+90 Magical Power+200 Health+200 ManaPassive – Your Basic Attacks deal +50 True Damage and your Abilities +50% damage against Jungle Monsters, Structures, and Jungle Bosses. When any of these die you are healed for 10% of their Health, restore 10% of your Mana, and are given 10 gold.
2100g+300 Health+200 Mana+10% Cooldown Reduction+10% PenetrationPassive – After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.
2150g+60 Physical Power+90 Magical Power+25 Physical Protection+20% Attack SpeedPassive – You deal 30% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see Wards for 10s.
2150g+65 Physical Power+100 Magical Power+35 Physical Protection+35% Attack SpeedPassive – While in the jungle you gain 15% Power and 15% Protections.
2250g+50 Basic Attack Damage+100 Health+30 Physical Protection+8 Damage ReductionPassive – Enemies hit by your Basic Attacks are burned, taking 60 physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take quadruple damage. This effect can stack up to 4 times.
2250g+75 Basic Attack Damage+30 Physical Protection+5 Damage ReductionPassive – If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 15% of their Current Health as Physical Damage and are slowed by 20% for 5s.
+300 Health+45 Physical Protection+45 Magical Protection+20 MP5PASSIVE – Assisting an enemy target dying provides 15 Bonus Gold and restores 3% of your Health and Mana.
+200 Health+20 Physical Protection+20 Magical Protection+20 MP5PASSIVE – Evenly split 120 Physical and Magical Protection among all nearby allied gods and yourself. If you are alone you only gain 60 Physical and Magical Protections.
2250g+300 Health+30 HP5+15 MP5PASSIVE – Damage taken by nearby allies is reduced by 15%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If this redirected damage would kill you, it does not get redirected.
2250g+400 Health+20 HP5+20 MP5PASSIVE – Your Basic Attack deals bonus damage equal to 4% of your Maximum Health as Magical Damage. This effect is doubled against structures.
2200g+30 Physical Power+60 Magical Power+300 Health+15 MP5PASSIVE – Each time you assist a kill on a minion or jungle monster you restore 1% health and mana to all allies within 55 units and also provide allies with a stacking self buff of 2% Movement Speed and 4% Attack Speed. Lasts 10s and stacks up to 10 times.
2200g+40 Physical Power+65 Magical Power+300 Health+15 MP5PASSIVE – When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power to allies standing in the radius. Lasts for 10s, can only occur once every 10s.
2250g+40 Physical Power+60 Magical Power+30 Magical Protection+70 Physical ProtectionPassive: Enemy Gods that you hit have their healing taken reduced by 50% for 6s.
2250g+30 Physical Power+50 Magical Power+80 Magical Protection+30 Physical ProtectionPassive : Enemy Gods that you hit have their healing taken reduced by 20% for 6s. You are healed for 100% of the healing reduced.