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DEATH'S EMBRACE

2200g+80 Physical Power+140 Magical Power+200 HealthPassive – Hitting an enemy with a Basic Attack restores 3% of your Health and Mana. Basic Attacks that deal AoE damage restore half as much for each enemy hit after the first. Can be upgraded at level 20.

DEATH'S TEMPER

2200g+50 Physical Power+75 Magical Power+30% Attack Speed+100 HealthPassive – When an enemy dies near you gain 1 stack of Temper that provides 3.5% increased Basic Attack Power for 10s, maximum of 10 stacks. When an enemy god dies near you gain 5 stacks.

DIAMOND ARROW

2200g+80 Basic Attack Damage+100 HealthPASSIVE – When you kill an enemy you gain 10 gold and 20% attack speed for 8s, stacking up to 3 times. If you kill an enemy god you gain 3 stacks and 30 gold immediately.

ORNATE ARROW

2200g+60 Basic Attack Damage+150 HealthPASSIVE – All sources of gold gain are increased by 20%. For every 100 gold in you have gain 1% Attack Speed and 0.8% Critical Strike Chance, up to a maximum of 25 stacks.

HUNTER’S COWL

2200g+60 Physical Power+15% Physical Lifesteal+20% Attack SpeedPassive – While you are near an allied god you gain a 25% Attack Speed aura. If you are alone you gain 10% Movement Speed.

LEADER’S COWL

2200g+40 Physical Power+300 Health+15% Physical LifestealPassive – For each nearby friendly god (55 units) you gain a stack of Outnumber. For each nearby enemy god you lose a stack of Outnumber. Each stack of Outnumber provides 3% increased Power to nearby allied gods.

SUNDERING AXE

2100g+250 Health+30 Physical Protections+30 Magical Protections.+5 Flat Damage ReductionPassive – Damaging an enemy god steals 10% of their Current Health away from your Target and restores it to you. This effect can only occur once every 7 seconds.

HERO’S AXE

2100g+300 Health+35 Physical Protection+35 Magical Protection+30% Crowd Control ReductionPassive – When an ally god around you within 55 units is hit by a hard crowd control effect, give them a shield equal to 10% of your Maximum Health. This effect can only occur once every 8s.

BLUESTONE BROOCH

2300g+45 Physical Power+30 HP5+30 MP5Passive – Enemies hit by your damaging Abilities take an additional 25 +7.5% of their Current Health over 2s. (Max 2 Stacks).

CORRUPTED BLUESTONE

2300g+60 Physical Power+20 HP5+20 MP5Passive – Enemies hit by your damaging Abilities take an additional 75 damage over 5s and reduced enemy attack speed by 10%. (Max 2 Stacks). For every enemy afflicted you gain 15% Attacks Speed up to a Maximum of 5 enemies.

Achilles Smite

Achilles

SIGIL OF THE OLD GUARD

2200g+200 Health+75 Magical ProtectionPassive – Whenever you are hit by an ability you gain a stack of Rebuke, decreasing damage taken by 4% for 5s. This occurs only once per ability cast. This can stack three times.

INFUSED SIGIL

2200g+350 Health+25 Magical Protection+25 Physical ProtectionPassive – Whenever you are hit by an ability, your Infused Sigil gains a stack. This occurs only once per ability cast. At 5 stacks it explodes after 0.5s, dealing 400 Magical Damage to enemies within 30 units of you.

BLOOD-SOAKED SHROUD

2350g+75 Magical Power+200 Health+40 Physical Protections+15% Magical LifestealPASSIVE – Damaging any enemy with an ability restores 12 Health, 6 Mana and provide a stack 1% Magical Lifesteal for 6s. This can stack infinitely. Can only trigger once per target per ability.

Agni Smite

Agni

Anubis Smite

Anubis

SACRIFICIAL SHROUD

2350g+100 Magical Power+100 Health+20 Physical Protection+15% Magical LifestealPASSIVE – Your abilities deal 15% more damage, but cost 5% of your Maximum Health.

PENDULUM OF AGES

2300g+90 Magical Power+20 MP5+10% Cooldown ReductionPassive – This item grants 4 MP5 per 10% Missing Mana. This item grants 7 Magical Power per 10% Available Mana.

THE ALTERNATE TIMELINE

2300g+45 Magical Power+45 Protections+15 MP5+10% Cooldown ReductionPassive – When you would die you instead find an alternate timeline you are alive, becoming CC Immune, Damage Immune, and unable to act. After 1.75s you are restored to 25% Health and Mana and can act again. This can only occur once every 10 minutes.

ARCHMAGE’S GEM

2200g+100 Magical power+25 MP5Passive – Every 1s you gain a stack of Demise, causing your next damaging ability to deal an additional 2.5% of your Magical Power in damage and remove all stacks. This effect stacks up to 20 times.

GEM OF FOCUS

2200g+90 Magical Power+150 Health+15 MP5Passive – Every time you cast an ability that costs mana you gain a stack of Focus for 10s, providing 3% Movement Speed, 3% Damage Increase, and 2% Damage Taken Reduction, stacking up to 3 times.

BUMBA’S SPEAR

2100g+60 Physical Power+90 Magical Power+200 Health+200 ManaPassive – Your Basic Attacks deal +50 True Damage and your Abilities +50% damage against Jungle Monsters, Structures, and Jungle Bosses. When any of these die you are healed for 10% of their Health, restore 10% of your Mana, and are given 10 gold.

BUMBA’S HAMMER

2100g+300 Health+200 Mana+10% Cooldown Reduction+10% PenetrationPassive – After casting an ability your next Basic Attack deals an additional 80 True Damage. After hitting a Basic Attack empowered by Bumba’s Hammer, your active cooldowns are reduced by 1s and you are healed for 5% of your Maximum Health.

Loki Smite

Loki

SEER OF THE JUNGLE

2150g+60 Physical Power+90 Magical Power+25 Physical Protection+20% Attack SpeedPassive – You deal 30% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see Wards for 10s.

PROTECTOR OF THE JUNGLE

2150g+65 Physical Power+100 Magical Power+35 Physical Protection+35% Attack SpeedPassive – While in the jungle you gain 15% Power and 15% Protections.

MANIKIN MACE

2250g+50 Basic Attack Damage+100 Health+30 Physical Protection+8 Damage ReductionPassive – Enemies hit by your Basic Attacks are burned, taking 60 physical damage over 2s and have their Attack Speed slowed by 10%. Jungle Monsters and Bosses take quadruple damage. This effect can stack up to 4 times.

Bellona Smite

Bellona

Osiris Smite

Osiris

MANIKIN HIDDEN BLADE

2250g+75 Basic Attack Damage+30 Physical Protection+5 Damage ReductionPassive – If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 15% of their Current Health as Physical Damage and are slowed by 20% for 5s.

Heimdallr Smite

Heimdallr

Izanami Smite

Izanami

Jormungandr Smite

Jormungandr

Thanatos Smite

Thanatos

Athena Smite

Athena

Sylvanus Smite

Sylvanus

Jing Wei Smite

Jing Wei

Mercury Smite

Mercury

Rama Smite

Rama

Nike Smite

Nike

SENTINEL’S BOON

+300 Health+45 Physical Protection+45 Magical Protection+20 MP5PASSIVE – Assisting an enemy target dying provides 15 Bonus Gold and restores 3% of your Health and Mana.

SENTINEL’S EMBRACE

+200 Health+20 Physical Protection+20 Magical Protection+20 MP5PASSIVE – Evenly split 120 Physical and Magical Protection among all nearby allied gods and yourself. If you are alone you only gain 60 Physical and Magical Protections.

COMPASSION

2250g+300 Health+30 HP5+15 MP5PASSIVE – Damage taken by nearby allies is reduced by 15%, up to a maximum of 100 damage. The reduced damage is redirected to you as Magical Damage. If this redirected damage would kill you, it does not get redirected.

ANIMOSITY

2250g+400 Health+20 HP5+20 MP5PASSIVE – Your Basic Attack deals bonus damage equal to 4% of your Maximum Health as Magical Damage. This effect is doubled against structures.

WAR BANNER

2200g+30 Physical Power+60 Magical Power+300 Health+15 MP5PASSIVE – Each time you assist a kill on a minion or jungle monster you restore 1% health and mana to all allies within 55 units and also provide allies with a stacking self buff of 2% Movement Speed and 4% Attack Speed. Lasts 10s and stacks up to 10 times.

SPARTAN FLAG

2200g+40 Physical Power+65 Magical Power+300 Health+15 MP5PASSIVE – When you damage an enemy god you call down a Spartan Flag at your location, providing 10% increased Power to allies standing in the radius. Lasts for 10s, can only occur once every 10s.

TAINTED BREASTPLATE

2250g+40 Physical Power+60 Magical Power+30 Magical Protection+70 Physical ProtectionPassive: Enemy Gods that you hit have their healing taken reduced by 50% for 6s.

TAINTED AMULET

2250g+30 Physical Power+50 Magical Power+80 Magical Protection+30 Physical ProtectionPassive : Enemy Gods that you hit have their healing taken reduced by 20% for 6s. You are healed for 100% of the healing reduced.

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