Valorant

Weapons List

With Riot’s newest first-person tactical shooter getting closer to its open beta phase, it’s great to be familiar with the guns used in the game! Some are good; some, not so much. However, everything has the potential to net you a kill if used right. Without further ado, let’s have a quick rundown of all the guns in Valorant!

NOTE: Most weapons have enough starting ammo to allow two or three full reloads except the Shorty, which has enough for five. Also, unlike in CS:GO, all guns are purchasable for both the attacking and the defending team.

Sidearms

Sidearms are mostly considered secondary weapons in case you run out of ammo with your primary or if your current primary isn’t an optimal choice for whatever reason.

NameCostAmmoRangeHeadshotBodyshotLeg/Armshot
ClassicFree12 (24)0-30m782622
>30-50m662218
Ghost50015 (45)0-30m105*3326
>30-50m882521
Sherrif8006 (18)0-30m160***5547
>30-50m145**5043
Frenzy40013 (39)0-20m782622
>20-50m632117

* = 1-hit kill on unarmored targets
** = 1-hit kill on light armored targets
*** = 1-hit kill on heavy armored targets

Classic (Starter)

Firing mode: Semi-automatic
Alternate fire: 3-round burst
Ammo capacity: 12
Penetration: Low

Overview

Every player starts with a classic. This sidearm has low damage, but it has low recoil and a burst-fire option.

Ghost (500C)

Firing mode: Semi-automatic

Alternate fire: none

Ammo capacity: 15

Penetration: Medium

Overview

The Ghost hits harder than the Classic and its headshots can kill unarmored targets within 30 meters. Overall a great upgrade to the starter gun.

Sheriff (800C)

Firing mode: Semi-automatic

Alternate fire: none

Ammo capacity: 6

Penetration: High

Overview

The Sherrif is a revolver that trades speed for raw damage. A headshots is always lethal within 30 meters.

Frenzy (400C)

Firing mode: Full auto

Alternate fire: none

Ammo capacity: 13

Penetration: Low

Overview

A high rate of fire makes this machine pistol a great close-range weapon. However, it has relatively high recoil, limiting its range.

Shorty (200C)

Firing mode: Semi-automatic (12 pellets)

Alternate fire: none

Ammo capacity: 2

Penetration: Low

Overview

This double-barrelled shotgun deals heavy damage at near-point blank ranges. Unfortunately, its spread and low ammo capacity means its mostly use for ambushing enemies around the corner.

SMGs

Your first type of primary weapons, SMGs are cheap and boast a high rate of fire.

NameCostAmmoRangeHeadshotBodyshotLeg/Armshot
Stinger100020 (60)0-20m672723
>20-50m622521
Spectre160030 (90)0-20m782622
>20-50m662218

Stinger (1000C)

Firing mode: Full auto

Alternate fire: Aim down sights, 4-round burst

Ammo capacity: 20

Penetration: Low

Overview

This cheap SMG is great for close to medium-range fights, but the low mag size and damage is unreliable, even with its alternate fire.

Spectre (1600C)

Firing mode: Full auto

Alternate fire: Aim down sights, Full auto

Ammo capacity: 30

Penetration: Medium

Overview

The Spectre fires slower than the Stinger, but it’s silent, hits harder, has slightly lower recoil, and retains its full-auto capabilities even when aiming down the sights.

Shotguns

Shotguns are specially designed for close-range combat, making them somewhat niche weapon picks.

NameCostAmmoRangeHeadshotBodyshotLeg/Armshot
Bucky9005 (15)0-8m44 x 1522 x 1519 x 15
>8-12m34 x 1517 x 1514 x 15
>12-50m18 x 159 x 158 x 15
Judge15007 (21)0-10m34 x 1217 x 1214 x 12
>10-15m26 x 1213 x 1211 x 12
>15-50m20 x 1210 x 129 x 12

Bucky (900C)

Firing mode: Pump-action (15 pellets)

Alternate fire: none

Ammo capacity: 5

Penetration: Low

Overview

This pump-action shotgun will kill most targets with one or two shots. Its alternate fire extends its effective range, but it won’t deal damage unless targets are at least 10 meters away.

Judge (1500C)

Firing mode: Full auto (12 pellets)

Alternate fire: none

Ammo capacity: 7

Penetration: Medium

Overview

The judge deals less damage per shot than the Bucky. However, it has a higher fire rate and ammo capacity, plus its default spread is decent enough for medium ranges unlike with the Bucky.

Rifles

Rifles provide a good balance between damage, accuracy, fire rate, and ammo capacity. The in-game economy revolves around rifles, which can be further divided into full-auto, marksmen, and sniper rifles.

NameCostAmmoRangeHeadshotBodyshotLeg/Armshot
Bulldog210024 (72)0-50m116*3530
Guardian270012 (36)0-50m195***6549
Phantom290030 (90)0-15m156***3933
>15-30m140**3530
>30-50m124**3126
Vandal290030 (90)0-50m156***3933
Marshal11005 (15)0-50m202***101*85
Operator45005 (15)0-50m150***255***127**

* = 1-hit kill on unarmored targets
** = 1-hit kill on light armored targets
*** = 1-hit kill on heavy armored targets

Bulldog (2100C)

Firing mode: Full auto

Alternate fire: Aim down sights, 3-round burst

Ammo capacity: 24

Penetration: Medium

Overview:

The cheapest rifle in the game, the Bulldog is a straight upgrade from the Stinger and the Spectre, sporting better damage and penetration than either SMGs.

Guardian (2700C)

Firing mode: Semi-automatic

Alternate fire: Aim down sights, Semi-automatic

Ammo capacity: 12

Penetration: Medium

Overview:

The Guardian doesn’t have a sniper scope, but it is accurate enough to be a viable long-range weapon while still giving you decent hipfire accuracy.

Phantom (2900C)

Firing mode: Full auto

Alternate fire: Aim down sights, full auto.

Ammo capacity: 30

Penetration: Medium

Overview:

This rifle has good damage (lethal headshots on unarmored targets), a silencer, 30-round clip, low recoil, ADS option, and decent recoil. For this reason, the Phantom is one of the most popular weapons in the game.

Vandal (2900C)

Firing mode: Full auto

Alternate fire: Aim down sights, full auto.

Ammo capacity: 25

Penetration: Medium

Overview:

Although it has worse recoil, fewer bullets, and a slower rate of fire than the Phantom, the Vandal is a sought-after weapon because of its ability to kill anything with a single headshot regardless of distance and armor.

Marshal (1100C)

Firing mode: Lever-action

Alternate fire: Sniper zoom, Full Auto

Ammo capacity: 5

Penetration: Medium

Overview:

The Marshal is a lever-action sniper rifle that fires almost as fast as a semi-auto gun. This sniper rifle can drop unarmored targets with a single body shot and heavily-armored ones in two. Naturally, a headshot will always be lethal.

Operator (4500C)

Firing mode: Bolt-action

Alternate fire: Sniper zoom, Bolt-action

Ammo capacity: 5

Penetration: High

Overview:

The Operator only has 5 ammo per reload, but a good sniper may not even have to reload. The only way a target can survive a shot from the Operator is if they only got hit in the arm or leg and they are heavily-armored. Bodyshots and headshots are always lethal.

Heavies

Heavy weapons deal decent damage and have high ammo capacity for extended fire. However, their main purpose is to provide suppressive fire and discourage enemies from trying to push. Both heavy weapons increase their rate of fire as long as you are shooting continuously.

NameCostAmmoRangeHeadshotBodyshotLeg/Armshot
Ares170050 (100)0-30m723025
>30-50m672823
Odin3200100 (200)0-30m953832
>30-50m773126

Ares (1700C)

Firing mode: Full auto

Alternate fire: Aim down sights, Full auto

Ammo capacity: 50

Penetration: High

Overview:

At only 1700 credits, the Ares is a good deal. It has enough bullets to keep you a threat without having to reload and the alternate fire lets you fire longer bursts with reduced recoil.

Odin (3200C)

Firing mode: Full auto

Alternate fire: Aim down sights, Full auto

Ammo capacity: 100

Penetration: High

Overview:

The Odin is a direct (but pricy) upgrade to the Ares. It has double the ammo capacity, a slightly higher firing rate, and the alternate fire immediately maxes out the gun’s fire rate instead of ramping it up.

That sums up our quick roundup on Valorant’s selection of guns. We’ll also take a look at some guns that stand out among the rest in our next article!