A go-to tier list for Wild Rift. Learn who the best champs are and win more games with this League of Legends Wild Rift Tier List
These champions are very strong right now, especially in the right hands. Take some time to learn them, and get ready to dominate on the rift.
Amumu can be pretty tanky, and his initiation skills especially with Flash can ensure a team fight win even when the team is behind. However, one must ensure that the rest of the team follows up on his initiation.
Ezreal benefits a lot from skill shot accuracy. He can dish out so much damage from afar with his Mystic Shots, and he can always reposition in a team fight if he has his Arcane Shift. Like Jhin, he can be left alone to his own devices, and just farm minions with his Dancing Grenade.
Jhin is a very strong champion that can get advantages in the laning phase. He can also be fairly independent in lane and could be left to farm by himself if the support wishes to roam. In addition, later on in the game, Jhin can burst out enemy carries, if they do not get to him first.
Lee Sin simply has immense mobility built into his kit. He also has a lot of damage which means that with the right setup, he can be able to burst a target down. Lee Sin is a champion with a lot of possibilities, and if you are creative with what you do with him, you will for sure be rewarded.
Seraphine’s strength lies in her flexibility— you can play her in the mid lane, and you can play her as a support. Regardless of position, her play style is the same: you try to keep your distance from your opponents, poke them from afar with her Beat Drop and her passive, and then empower your teammates. Seraphine shines in extended team fights, where she can heal everyone back up and turn the tides. Her ultimate, Encore, is capable of locking opponents down especially if they are grouped up
These champions are strong, but not as dominant as the champions in the S+ tier. In case the champions from that tier are either banned or already picked, take some time to learn any of these champions as well.
Akali is a flexible assassin that can go to the top lane or the mid lane. The amount of damage an Akali can do in addition to her mobility can ensure her getting to a key enemy carry, assassinating them, and escaping alive. In addition, Akali’s Twilight Shroud makes it so that Akali can buy some time in case she is waiting for her teammates to arrive.
Alistar is a good tanky support champion that can be counted on to start fights. In the PC version of League of Legends, one of Alistar’s weaknesses is the early laning phase. However, since Wild Rift is a lot more accelerated, his weaknesses are not as pronounced. This means that Alistar can be very useful for his team earlier, and he can take a lot of damage when he gets his ultimate.
Blitzcrank is another good support champion that can be used to make a pick on the opponent. However, due to his kit, it means that everything depends on his hook to be very useful for his team. His ultimate can also turn a fight as an area-of-effect silence can make the enemy team incapable of casting their spells.
Camille is decent in lane as she can trade whenever her passive is up, and is a reliable fighter once she gets her first item. She can also do well on a side lane, and can team fight pretty well especially if she is arriving from a flank.
Gragas is a good jungler that can dish out a lot of magic damage. If played well, a good Gragas can both initiate and deal a lot of damage. If one is unsure about playing jungle, Gragas can also be played in a solo lane or even as a support.
Orianna is a decent champion that is capable of laning well in the mid lane. She also scales quite well into the later stages of the game, and can do more and more damage as she gets more items. A well-placed Shockwave can ensure a team fight win.
Zed is another assassin that offers great damage while having a kit that is relatively easier to execute. Once Zed reaches level 6, he can almost certainly kill his lane opponent with Death Mark. Zed can also be very mobile due to the capability to switch places with his shadows.
These champions are still generally strong, however they lack the very clear strengths that those in the S tier and above have.
Ahri is a decent mage with a good burst pattern. She can clear the minion wave with her Orb of Deception, and she can deal even more damage to opponents affected by her Charm. She can use her ultimate to either run away from or dodge enemy skill shots, and she can even use this as a gap closer.
Annie is a champion with a decent burst pattern, with a rather simple kit. Because of this, and the fact that she has reliable crowd control, she can also be played as a support.
Ashe has decent laning and some long ranged poke with her Volley. This means that as a bot laner, she can do very well. In addition, her ultimate can be used to either follow up on a teammate’s crowd control, or to initiate by herself.
Braum is a reliable support champion that can be used to either defend from opponents that engage on you, or can be used to all-in on an opponent especially if his passive is activated. His Unbreakable can be used to block some skill shots, be sure to know the right time to use it.
Fiora, Garen, and Xin Zhao can be reliable fighters if given enough support by their teammates, but also share some of the problems that Darius has— they can be kited, and they can easily killed as long as they do not get close to their opponents.
Graves is a good jungler with a good clear speed, and he can scale well towards the late game. If played well, Graves can almost be an assassin with the amount of damage he can do if he has items.
Jarvan IV is a reliable jungler that can be counted on to initiate as early as level 2. He can almost always force the summoner spell Flash from his opponents, or can punish those that have it on cooldown.
Jinx and Kai’sa are also similar champions: they can both be very strong champions in the late game, but they have some rather weaker laning phases. With items, though, they can be very reliable in a team fight— the movement speed from Jinx’s passive can enable her to reposition in a fight, and Kai’sa’s ultimate does the same, and gives her a shield.
Lux can poke enemies from afar with her Light Binding and Lucent Singularity, and can finish them off with her Final Spark. Her shield also enables her to make sure her allies survive. She can be played either as a mid laner or as a support.
Malphite is the same: the threat of his ultimate is always terrifying for a squishy carry, and a good Unstoppable Force can be a deciding factor in a fight.
These champions can still be strong when played well in the right situation, but they also have some very exploitable weaknesses. These champions either have quite poor early games, need some great assistance from their teammates, or some of these champions have very good early games and then fall off hard in the later stages of the game. If a teammate picks any of these champions, be sure to empower them to the best of your ability.
A monster side laner and team fighter from the three or four item point onwards
Can take over a game if he gets some kills early on but can be shut down by crowd control and if he is focused down
Has decent laning prowess, and can deal a lot of damage with her ultimate, Bullet Time if her allies set up for her
Soraka can always turn a fight around with a well-timed Wish
Vayne and Yasuo, who can take an entire enemy team by themselves if left unattended in a team fight
These champions may need some buffs: they are only good in niche situations.
She has difficulty clearing her jungle camps early on, and needs some early kills and advantages to become that huge of a threat later on. While her Stealth makes her gank paths unpredictable especially in lower elos, she might still have some trouble especially with enemies that know how to deal with her
Nasus needs a lot of stacks in his Siphoning Strike in order for him to have the potential to kill an opponent in two or three hits. This means that he would need an extended laning phase, or he would need to be given large monsters or even champion kills to further accelerate the increase of his stacks
As a last example, Tryndamere is a formidable champion in the later stages of the game if he has a lot of champions and if he is not focused down
These champions seriously need some buffs.
The difficulties of precision in a mobile form might mean that Singed might face more difficulty. In addition, with the current amount of damage in the game, and the lack of tankier mage items, Singed might find himself focusing on either tanky items or ability power, or he might end up becoming a hybrid of both, but far from the level of power that he used to have.
Ziggs has good damage numbers, but he is very squishy and might be a bit difficult to play out during the laning phase. He also isn’t very mobile, which means that he can be easily caught out, and because he is squishy, he can be killed very easily. With assassins being strong in the mid lane, playing him at the moment might be a challenge.
|S+ Tier||Amumu, Ezreal, Jhin, Lee Sin, Seraphine|
|S Tier||Akali, Alistar, Blitzcrank, Camille, Gragas, Orianna, Zed|
|A Tier||Ahri, Annie, Ashe, Braum, Fiora, Garen, Graves, Jarvan IV, Jinx, Kai'Sa, Lux, Malphite, Nami, Xin Zhao|
|B Tier||Aurelion Sol, Fizz, Janna, Jax, Master Yi, Miss Fortune, Shyvana, Sona, Soraka, Varus, Vayne, Yasuo|
|C Tier||Evelynn, Nasus, Olaf, Tryndamere, Twisted Fate|
|D Tier||Singed, Ziggs|